Student engagement
Gamification: coins, missions and rewards
Configure the school economy, stickers, shop, missions, group challenges and permanent achievements.
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Enable gamification
An owner or authorised staff member opens Settings → Gamification. Enable it, choose an audience preset or configure the school rules. Solo includes full gamification; dictionary-based scenarios require the language-school profile.
Coins and levels
Coins come from configured learning events or manual awards with a reason. Learners spend them in the shop. Spending does not lower lifetime level, and manual awards do not distort the leaderboard.
The shop has a catalogue and order queue. The school controls leaderboard visibility. Streaks may use daily or weekly activity, according to settings.
Stickers and achievements
School stickers are separate rewards from a teacher or the school. System achievements follow confirmed learning facts, are permanent and do not mint extra coins.
Missions and challenges
Learners see daily and weekly missions, updated by supported learning events. Group challenges are confirmed by the teacher.
Learner access
Rewards are available in the student workspace only while gamification is enabled. Students see their own wallet and achievements, the available shop and permitted leaderboard. Economy settings and staff journals stay with staff.